diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-10-21 21:09:15 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-10-21 21:09:15 +0200 |
commit | 68f45e87345ff85341f835f0372f2a62b89f24d9 (patch) | |
tree | e57ec0d466a20391e9f14b59625317294fe6a134 /src/server/game/Handlers/LFGHandler.cpp | |
parent | 034561792ca9a07d719961ea842af2118428816f (diff) |
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 243287cc990..014e9f7b9d6 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -154,8 +154,8 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData) recvData.ReadByteSeq(leaveGuid[1]); recvData.ReadByteSeq(leaveGuid[5]); - TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid " UI64FMTD ".", - GetPlayerInfo().c_str(), group ? 1 : 0, uint64(leaveGuid)); + TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid %s.", + GetPlayerInfo().c_str(), group ? 1 : 0, leaveGuid.ToString().c_str()); // Check cheating - only leader can leave the queue if (!group || group->GetLeaderGUID() == guid) @@ -501,7 +501,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles) GetPlayerInfo().c_str(), guid.ToString().c_str(), roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); @@ -532,7 +532,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) ObjectGuid guid = roleCheck.leader; uint8 roles = roleCheck.roles.find(guid)->second; Player* player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles data << uint8(player ? player->getLevel() : 0); // Level @@ -545,7 +545,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) guid = it->first; roles = it->second; player = ObjectAccessor::FindConnectedPlayer(guid); - data << uint64(guid); // Guid + data << guid; // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles data << uint8(player ? player->getLevel() : 0);// Level @@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) ObjectGuid playerGuid = it->first; for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) { - TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", - uint64(playerGuid), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); + TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + playerGuid.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); data << uint32(itr->second.lockStatus); // Lock status data << uint32(itr->second.currentItemLevel); // Current itemLevel |