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authorShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 21:09:15 +0200
commit68f45e87345ff85341f835f0372f2a62b89f24d9 (patch)
treee57ec0d466a20391e9f14b59625317294fe6a134 /src/server/game/Handlers/LFGHandler.cpp
parent034561792ca9a07d719961ea842af2118428816f (diff)
Core/Entities: Final batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 243287cc990..014e9f7b9d6 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -154,8 +154,8 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData)
recvData.ReadByteSeq(leaveGuid[1]);
recvData.ReadByteSeq(leaveGuid[5]);
- TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid " UI64FMTD ".",
- GetPlayerInfo().c_str(), group ? 1 : 0, uint64(leaveGuid));
+ TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid %s.",
+ GetPlayerInfo().c_str(), group ? 1 : 0, leaveGuid.ToString().c_str());
// Check cheating - only leader can leave the queue
if (!group || group->GetLeaderGUID() == guid)
@@ -501,7 +501,7 @@ void WorldSession::SendLfgRoleChosen(ObjectGuid guid, uint8 roles)
GetPlayerInfo().c_str(), guid.ToString().c_str(), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
@@ -532,7 +532,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
ObjectGuid guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
data << uint8(player ? player->getLevel() : 0); // Level
@@ -545,7 +545,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
guid = it->first;
roles = it->second;
player = ObjectAccessor::FindConnectedPlayer(guid);
- data << uint64(guid); // Guid
+ data << guid; // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
data << uint8(player ? player->getLevel() : 0);// Level
@@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
ObjectGuid playerGuid = it->first;
for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr)
{
- TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
- uint64(playerGuid), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
+ TC_LOG_TRACE("lfg", "SendLfgJoinResult:: %s DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f",
+ playerGuid.ToString().c_str(), (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel);
data << uint32(itr->second.lockStatus); // Lock status
data << uint32(itr->second.currentItemLevel); // Current itemLevel