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authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Handlers/LFGHandler.cpp
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 5abec45cbf8..3e4030a5691 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -209,12 +209,9 @@ void WorldSession::SendLfgPartyLockInfo()
WorldPackets::LFG::LfgPartyInfo lfgPartyInfo;
// Get the locked dungeons of the other party members
- for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const& itr : group->GetMembers())
{
- Player* plrg = itr->GetSource();
- if (!plrg)
- continue;
-
+ Player* plrg = itr.GetSource();
ObjectGuid pguid = plrg->GetGUID();
if (pguid == guid)
continue;