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authorOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
commit00c1f57c8bcd22bbf202f921d9670b1af9c3b3fd (patch)
tree05e305cea0fb7a8f0075056f69e32a4e542f4153 /src/server/game/Handlers/LootHandler.cpp
parentbbb320f39013bb540d69a36fe7be72c1ac6ba9d3 (diff)
Core/Items: restore item random properties handling
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 45ac22bcef5..a6bbe5a38d8 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -462,7 +462,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
}
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.GetAllowedLooters(), item.context);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomProperties, item.GetAllowedLooters(), item.context);
aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId());
// mark as looted