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-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 45ac22bcef5..a6bbe5a38d8 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -462,7 +462,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
}
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.GetAllowedLooters(), item.context);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomProperties, item.GetAllowedLooters(), item.context);
aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId());
// mark as looted