diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-07-09 11:08:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-07-09 11:08:33 +0200 |
| commit | 06a4ade88a9aee90e66c02852752c6acc30b7a6d (patch) | |
| tree | 793bb32595362d64ccc7a3c5c4377a36fa4747ce /src/server/game/Handlers/LootHandler.cpp | |
| parent | ccaca5f7cafc38292aeaf8a44c3a1a4a447dadb1 (diff) | |
Core/Achievements: Implemented guild achievements
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rwxr-xr-x | src/server/game/Handlers/LootHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 339c7a44d9f..53e589e31fd 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -179,7 +179,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i) { (*i)->ModifyMoney(goldPerPlayer); - (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); + (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(goldPerPlayer); @@ -190,7 +190,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) else { player->ModifyMoney(loot->gold); - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(loot->gold); @@ -496,9 +496,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) // not move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); + target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; |
