diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-04-21 21:26:15 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-21 21:26:15 +0200 |
| commit | 7e5df6d50447ca667620f78faf01f7f9c3ae0c9f (patch) | |
| tree | 6f8c722860bd892cd7eb8c5671f715c6cdba9c09 /src/server/game/Handlers/LootHandler.cpp | |
| parent | fc5d2a05df00ab88a4ac860e11990682c86e2ca6 (diff) | |
Core/Logging: Removed a bunch of useless "received X" logs
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 9a864a808cc..4f7a42c3770 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -35,7 +35,6 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& packet) { - TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); Player* player = GetPlayer(); ObjectGuid lguid = player->GetLootGUID(); @@ -105,8 +104,6 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet*/) { - TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY"); - Player* player = GetPlayer(); ObjectGuid guid = player->GetLootGUID(); if (!guid) @@ -231,8 +228,6 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet void WorldSession::HandleLootOpcode(WorldPackets::Loot::LootUnit& packet) { - TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT"); - // Check possible cheat if (!GetPlayer()->IsAlive() || !packet.Unit.IsCreatureOrVehicle()) return; @@ -246,8 +241,6 @@ void WorldSession::HandleLootOpcode(WorldPackets::Loot::LootUnit& packet) void WorldSession::HandleLootReleaseOpcode(WorldPackets::Loot::LootRelease& packet) { - TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE"); - // cheaters can modify lguid to prevent correct apply loot release code and re-loot // use internal stored guid ObjectGuid lguid = GetPlayer()->GetLootGUID(); |
