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authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Handlers/LootHandler.cpp
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index e73fe2a5203..695caeb7282 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -155,12 +155,9 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
Group* group = player->GetGroup();
std::vector<Player*> playersNear;
- for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
+ for (GroupReference const& itr : group->GetMembers())
{
- Player* member = itr->GetSource();
- if (!member)
- continue;
-
+ Player* member = itr.GetSource();
if (!loot->HasAllowedLooter(member->GetGUID()))
continue;