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authoranzz1 <anzz1@live.com>2022-02-01 16:03:16 +0200
committerGitHub <noreply@github.com>2022-02-01 16:03:16 +0200
commitdcfa3701807026b0cb43d450e10c3765e52b63ca (patch)
treef40adbf860e97b0a25fd9419588a81ad94664e3d /src/server/game/Handlers/LootHandler.cpp
parentf205e25b337ceb10a9bec111a46406f4af9dc3e2 (diff)
Core/Spells: Fix looting not breaking stealth (#27696)
Closes #27222
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 633e400ad19..b711826f51e 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -231,6 +231,8 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
if (GetPlayer()->IsNonMeleeSpellCast(false))
GetPlayer()->InterruptNonMeleeSpells(false);
+ GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LOOTING);
+
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
}