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| author | anzz1 <anzz1@live.com> | 2022-02-01 16:03:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-01 16:03:16 +0200 |
| commit | dcfa3701807026b0cb43d450e10c3765e52b63ca (patch) | |
| tree | f40adbf860e97b0a25fd9419588a81ad94664e3d /src/server/game/Handlers/LootHandler.cpp | |
| parent | f205e25b337ceb10a9bec111a46406f4af9dc3e2 (diff) | |
Core/Spells: Fix looting not breaking stealth (#27696)
Closes #27222
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 633e400ad19..b711826f51e 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -231,6 +231,8 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData) if (GetPlayer()->IsNonMeleeSpellCast(false)) GetPlayer()->InterruptNonMeleeSpells(false); + GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LOOTING); + GetPlayer()->SendLoot(guid, LOOT_CORPSE); } |
