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authorMykhailo Redko <ovitnez@gmail.com>2024-02-25 19:58:00 +0200
committerGitHub <noreply@github.com>2024-02-25 18:58:00 +0100
commit02b977c98ec26bc21cb3e779e60e16a7587bfcb9 (patch)
tree81c4be864f8086e07914d703bdeb0d823f8b5839 /src/server/game/Handlers/MailHandler.cpp
parent31236de396811afae2c67810b70dc671e69bc8dc (diff)
Core/Players: Drop Player::SaveGoldToDB() and move it's code to Player::SaveInventoryAndGoldToDB() (#29582)
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rw-r--r--src/server/game/Handlers/MailHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 2ef2019de31..c1b797c0e6d 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -547,7 +547,7 @@ void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMo
// save money and mail to prevent cheating
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
- player->SaveGoldToDB(trans);
+ player->SaveInventoryAndGoldToDB(trans);
player->_SaveMail(trans);
CharacterDatabase.CommitTransaction(trans);
}