diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-09-14 16:14:12 +0200 |
commit | a0e50ea35fca61447bf07fc45d93c98234ba59f7 (patch) | |
tree | b4ee69a63866f42e466a3c03fc031ce0710ac762 /src/server/game/Handlers/MailHandler.cpp | |
parent | ce67a097bf3c0c3241f4441a808e32639ddbaafb (diff) |
Core/Entities: Use ObjectGuid class in game project
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 1270f4e6419..6ea3ae69786 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -29,7 +29,7 @@ #include "Item.h" #include "AccountMgr.h" -bool WorldSession::CanOpenMailBox(uint64 guid) +bool WorldSession::CanOpenMailBox(ObjectGuid guid) { if (guid == _player->GetGUID()) { @@ -39,12 +39,12 @@ bool WorldSession::CanOpenMailBox(uint64 guid) return false; } } - else if (IS_GAMEOBJECT_GUID(guid)) + else if (guid.IsGameObject()) { if (!_player->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_MAILBOX)) return false; } - else if (IS_CRE_OR_VEH_OR_PET_GUID(guid)) + else if (guid.IsAnyTypeCreature()) { if (!_player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_MAILBOX)) return false; @@ -57,14 +57,14 @@ bool WorldSession::CanOpenMailBox(uint64 guid) void WorldSession::HandleSendMail(WorldPacket& recvData) { - uint64 mailbox, unk3; + ObjectGuid mailbox, unk3; std::string receiverName, subject, body; - uint32 unk1, unk2, money, COD; + uint32 stationery, package, money, COD; uint8 unk4; uint8 items_count; recvData >> mailbox >> receiverName >> subject >> body - >> unk1 // stationery? - >> unk2 // 0x00000000 + >> stationery // stationery? + >> package // 0x00000000 >> items_count; // attached items count if (items_count > MAX_MAIL_ITEMS) // client limit @@ -74,7 +74,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - uint64 itemGUIDs[MAX_MAIL_ITEMS]; + ObjectGuid itemGUIDs[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) { @@ -102,7 +102,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - uint64 receiverGuid = 0; + ObjectGuid receiverGuid; if (normalizePlayerName(receiverName)) receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiverName); @@ -111,15 +111,15 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: not existed!) with subject %s " "and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(), - items_count, money, COD, unk1, unk2); + items_count, money, COD, stationery, package); player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } - TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s " + TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s " "includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(), - body.c_str(), items_count, money, COD, unk1, unk2); + player->GetGUIDLow(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(), + body.c_str(), items_count, money, COD, stationery, package); if (player->GetGUID() == receiverGuid) { @@ -163,7 +163,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) receiverTeam = sObjectMgr->GetPlayerTeamByGUID(receiverGuid); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); - stmt->setUInt32(0, GUID_LOPART(receiverGuid)); + stmt->setUInt32(0, receiverGuid.GetCounter()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) @@ -173,7 +173,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL); - stmt->setUInt32(0, GUID_LOPART(receiverGuid)); + stmt->setUInt32(0, receiverGuid.GetCounter()); result = CharacterDatabase.Query(stmt); if (result) @@ -293,9 +293,9 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (log) { sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) " - "to player: %s (GUID: %u) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), + "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), - receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId); + receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId); } item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable @@ -314,8 +314,8 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (log && money > 0) { - sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to player: %s (GUID: %u) (Account: %u)", - GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId); + sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)", + GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId); } } @@ -330,7 +330,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) draft .AddMoney(money) .AddCOD(COD) - .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); + .SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -339,7 +339,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) //called when mail is read void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; recvData >> mailbox; recvData >> mailId; @@ -362,7 +362,7 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData) //called when client deletes mail void WorldSession::HandleMailDelete(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; recvData >> mailbox; recvData >> mailId; @@ -390,7 +390,7 @@ void WorldSession::HandleMailDelete(WorldPacket& recvData) void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; recvData >> mailbox; recvData >> mailId; @@ -454,7 +454,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData) //called when player takes item attached in mail void WorldSession::HandleMailTakeItem(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; uint32 itemId; recvData >> mailbox; @@ -499,7 +499,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail { - uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); + ObjectGuid sender_guid(HIGHGUID_PLAYER, m->sender); Player* receiver = ObjectAccessor::FindPlayer(sender_guid); uint32 sender_accId = 0; @@ -557,7 +557,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; recvData >> mailbox; recvData >> mailId; @@ -596,7 +596,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) //called when player lists his received mails void WorldSession::HandleGetMailList(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; recvData >> mailbox; if (!CanOpenMailBox(mailbox)) @@ -649,7 +649,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) switch ((*itr)->messageType) { case MAIL_NORMAL: // sender guid - data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); + data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender); break; case MAIL_CREATURE: case MAIL_GAMEOBJECT: @@ -716,7 +716,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData) //used when player copies mail body to his inventory void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) { - uint64 mailbox; + ObjectGuid mailbox; uint32 mailId; recvData >> mailbox; @@ -756,7 +756,9 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) else bodyItem->SetText(m->body); - bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); + if (m->messageType == MAIL_NORMAL) + bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender)); + bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK); TC_LOG_INFO("network", "HandleMailCreateTextItem mailid=%u", mailId); @@ -810,7 +812,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/) if (sentSenders.count(m->sender)) continue; - data << uint64(m->messageType == MAIL_NORMAL ? m->sender : 0); // player guid + data << uint64(m->messageType == MAIL_NORMAL ? ObjectGuid(HIGHGUID_PLAYER, m->sender) : ObjectGuid::Empty); // player guid data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries data << uint32(m->messageType); data << uint32(m->stationery); |