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authorShauren <shauren.trinity@gmail.com>2024-01-11 20:56:24 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-11 20:56:24 +0100
commit0b5406dd882c6d96bc1be6fd0a78375c3b316415 (patch)
tree095fe9c5ebd20ae4163784b925f1dcd83b45f407 /src/server/game/Handlers/MiscHandler.cpp
parent913d769b80bb2a5187c6df562ec013db540bf8ea (diff)
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index e685aa29982..48bd713ee0d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -369,7 +369,7 @@ void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemetery
for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
{
ConditionSourceInfo conditionSource(_player);
- if (!sConditionMgr->IsObjectMeetToConditions(conditionSource, it->second.Conditions))
+ if (!it->second.Conditions.Meets(conditionSource))
continue;
graveyardIds.push_back(it->first);