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authortreeston <treeston.mmoc@gmail.com>2016-01-20 23:43:13 +0100
committertreeston <treeston.mmoc@gmail.com>2016-05-10 15:09:18 +0200
commit0e1eb460d687e545f95caf0f38a16c3feb7132a3 (patch)
tree44a927a960e50d47799c155066e1a31d0df66ca0 /src/server/game/Handlers/MiscHandler.cpp
parent993f6b393cadbcc2aefd1c6f69fa69a4e96c19ad (diff)
Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it) - .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior). - Add .npc evade command. - Add .pet level command. - .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected. - New commands .server shutdown force and .server restart force bypass this limitation.
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