diff options
author | jackpoz <giacomopoz@gmail.com> | 2017-12-10 12:39:37 +0100 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2017-12-24 22:50:59 +0100 |
commit | 12701cb0c6c45eb105ad449eb9a56e76d84d691e (patch) | |
tree | 9c1cded0812cddb9f7daccac81ba434a413dd0f6 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 3a536260f8cd6565726bf82e56dcb58b513b6331 (diff) |
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 9a130fab45f..ee186e3c490 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -404,7 +404,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - LogoutRequest(time(nullptr)); + LogoutRequest(GameTime::GetGameTime()); } void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/) @@ -466,7 +466,7 @@ void WorldSession::HandleTogglePvP(WorldPacket& recvData) else { if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off + GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off } //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) @@ -551,7 +551,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData) return; // prevent resurrect before 30-sec delay after body release not finished - if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr))) + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > GameTime::GetGameTime()) return; if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) @@ -1478,7 +1478,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/) TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); - data << uint32(time(nullptr)); + data << uint32(GameTime::GetGameTime()); SendPacket(&data); } |