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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 9a130fab45f..ee186e3c490 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -404,7 +404,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- LogoutRequest(time(nullptr));
+ LogoutRequest(GameTime::GetGameTime());
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
@@ -466,7 +466,7 @@ void WorldSession::HandleTogglePvP(WorldPacket& recvData)
else
{
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = time(nullptr); // start toggle-off
+ GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
@@ -551,7 +551,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
return;
// prevent resurrect before 30-sec delay after body release not finished
- if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr)))
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > GameTime::GetGameTime())
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
@@ -1478,7 +1478,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
- data << uint32(time(nullptr));
+ data << uint32(GameTime::GetGameTime());
SendPacket(&data);
}