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authorShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
committerShauren <shauren.trinity@gmail.com>2016-04-08 22:32:15 +0200
commit3f7e6af49ede1a352b20bc02f59db1ac42a393ad (patch)
tree35141d21a7fbcce1852ebbf06b5e58cb34d71dd6 /src/server/game/Handlers/MiscHandler.cpp
parent6dfc4771a1c4cd127f514eba8faa841f430d2c04 (diff)
Properly rename the stand state method...
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index b1038b85235..8ae37065726 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -405,7 +405,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
- if (GetPlayer()->SetStandState() == UNIT_STAND_STATE_STAND)
+ if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size