diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-08 23:37:34 +0400 |
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committer | GitHub <noreply@github.com> | 2020-02-08 20:37:34 +0100 |
commit | 58313fc33092236b4eedbbfb25e10ab42bec6b0e (patch) | |
tree | 4af2ab726c2b87c5ff9a7a0b96ce5cdbf70741b0 /src/server/game/Handlers/MiscHandler.cpp | |
parent | f87a4543ad886eb119a02f65ba4423fd4f208ec6 (diff) |
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE (#24135)
* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE.
* Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format.
Signed-off-by: AriDEV <aridev666@gmail.com>
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
* Core/Scripts: Add server-side script support for movie completion (#18308)
# Conflicts:
# src/server/game/Entities/Player/Player.h
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Scripting/ScriptMgr.h
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes
# Conflicts:
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* Core/Protocol: Implemented CMSG_OPENING_CINEMATIC
# Conflicts:
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* fix build
Co-authored-by: Krudor <erikstrandberg93@hotmail.com>
Co-authored-by: MitchesD <majklprofik@seznam.cz>
Co-authored-by: Kaelima <kaelima@live.se>
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 12fc66216a2..38e0ea8a19f 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -868,13 +868,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData)); } -void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) +void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/) { // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } -void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) +void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/) { // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->BeginCinematic(); @@ -938,6 +938,16 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData) */ } +void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/) +{ + uint32 movie = _player->GetMovie(); + if (!movie) + return; + + _player->SetMovie(0); + sScriptMgr->OnMovieComplete(_player, movie); +} + void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) { uint8 actionBar; |