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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-02-08 23:37:34 +0400
committerGitHub <noreply@github.com>2020-02-08 20:37:34 +0100
commit58313fc33092236b4eedbbfb25e10ab42bec6b0e (patch)
tree4af2ab726c2b87c5ff9a7a0b96ce5cdbf70741b0 /src/server/game/Handlers/MiscHandler.cpp
parentf87a4543ad886eb119a02f65ba4423fd4f208ec6 (diff)
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE (#24135)
* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE. * Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format. Signed-off-by: AriDEV <aridev666@gmail.com> # Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp * Core/Scripts: Add server-side script support for movie completion (#18308) # Conflicts: # src/server/game/Entities/Player/Player.h # src/server/game/Handlers/MiscHandler.cpp # src/server/game/Scripting/ScriptMgr.h # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes # Conflicts: # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * Core/Protocol: Implemented CMSG_OPENING_CINEMATIC # Conflicts: # src/server/game/Handlers/GuildHandler.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/WorldSession.h * fix build Co-authored-by: Krudor <erikstrandberg93@hotmail.com> Co-authored-by: MitchesD <majklprofik@seznam.cz> Co-authored-by: Kaelima <kaelima@live.se>
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 12fc66216a2..38e0ea8a19f 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -868,13 +868,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData));
}
-void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
+void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/)
{
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->GetCinematicMgr()->EndCinematic();
}
-void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
+void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->GetCinematicMgr()->BeginCinematic();
@@ -938,6 +938,16 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
*/
}
+void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/)
+{
+ uint32 movie = _player->GetMovie();
+ if (!movie)
+ return;
+
+ _player->SetMovie(0);
+ sScriptMgr->OnMovieComplete(_player, movie);
+}
+
void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
{
uint8 actionBar;