diff options
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 12fc66216a2..38e0ea8a19f 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -868,13 +868,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData)); } -void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) +void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/) { // If player has sight bound to visual waypoint NPC we should remove it GetPlayer()->GetCinematicMgr()->EndCinematic(); } -void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) +void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/) { // Sent by client when cinematic actually begun. So we begin the server side process GetPlayer()->GetCinematicMgr()->BeginCinematic(); @@ -938,6 +938,16 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData) */ } +void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/) +{ + uint32 movie = _player->GetMovie(); + if (!movie) + return; + + _player->SetMovie(0); + sScriptMgr->OnMovieComplete(_player, movie); +} + void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData) { uint8 actionBar; |