diff options
author | Warpten <vertozor@gmail.com> | 2014-05-30 19:53:47 +0200 |
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committer | Warpten <vertozor@gmail.com> | 2014-05-30 19:53:47 +0200 |
commit | 7b490384546412745cc8d1e30dbfa6693b020e9d (patch) | |
tree | fed1673a5b764ef62bfc3303096eca122860e730 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 8d539ee6c0a44f76a1977e9772b1f9c2cd68fb9d (diff) | |
parent | ab62fe30bc399fcc717d0c37df220d7b57a7c043 (diff) |
Merge pull request #12171 from Ankso/player_update_zone
Core/Players: Update the player's zone and area only after the player's position is updated server-side.
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 2748c0317cc..11fa89d9d6b 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -500,10 +500,9 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone); - // use server size data - uint32 newzone, newarea; - GetPlayer()->GetZoneAndAreaId(newzone, newarea); - GetPlayer()->UpdateZone(newzone, newarea); + // use server side data, but only after update the player position. See Player::UpdatePosition(). + GetPlayer()->SetNeedsZoneUpdate(true); + //GetPlayer()->SendInitWorldStates(true, newZone); } |