diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-10-23 19:29:42 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-10-23 20:12:33 +0200 |
commit | e14648eaba40bf821b2245c71a0fee3a88dfdba5 (patch) | |
tree | 23c9076d3d4de829048b07fb3651d13ab7eaeca0 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 78e4fe2e9f21bf584282e07bee8f3289b75236da (diff) |
Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
(cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 0ed51e367ce..451526e1cf8 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -566,7 +566,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge { // set resting flag we are in the inn if (packet.Entered) - player->GetRestMgr().SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID); + player->GetRestMgr().SetInnTriggerID(atEntry->ID); else player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN); |