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authorOvahlord <dreadkiller@gmx.de>2024-10-23 19:29:42 +0200
committerOvahlord <dreadkiller@gmx.de>2024-10-23 20:12:33 +0200
commite14648eaba40bf821b2245c71a0fee3a88dfdba5 (patch)
tree23c9076d3d4de829048b07fb3651d13ab7eaeca0 /src/server/game/Handlers/MiscHandler.cpp
parent78e4fe2e9f21bf584282e07bee8f3289b75236da (diff)
Core/Player: moved zone/area updating and tavern resting checks into Heartbeat and movement updates
(cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e) # Conflicts: # src/server/game/Entities/Player/Player.cpp
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 0ed51e367ce..451526e1cf8 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -566,7 +566,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigge
{
// set resting flag we are in the inn
if (packet.Entered)
- player->GetRestMgr().SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
+ player->GetRestMgr().SetInnTriggerID(atEntry->ID);
else
player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN);