diff options
author | kaelima <kaelima@live.se> | 2012-05-27 19:57:31 +0200 |
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committer | kaelima <kaelima@live.se> | 2012-05-27 19:57:49 +0200 |
commit | f1e6601032ba4077e1d1c6070c4cb20812289f7a (patch) | |
tree | ba19e77073272603dea3ef72e26e33ebba95c5b1 /src/server/game/Handlers/MiscHandler.cpp | |
parent | 2724a4ece8ec2e9f3593c96cefbb2e03fff722aa (diff) |
Core/Protocol:
- Allow CMSG_LOGOUT_CANCEL to be recieved during serverside logout process (ignore it however, it's too late to abort)
- Fix STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes because of m_playerRecentlyLogout being set false too early in some cases
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MiscHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index a280bc30b7c..8484ac52d27 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -430,6 +430,10 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); + // Player have already logged out serverside, too late to cancel + if (!GetPlayer()) + return; + LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); |