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authorShauren <shauren.trinity@gmail.com>2017-05-03 17:48:42 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-03 17:48:42 +0200
commit011b8847d1bb657137fe593fdb0b62a232b523e8 (patch)
tree32a890a9fa9ea74c5293bfc7d170a81a11890349 /src/server/game/Handlers/MovementHandler.cpp
parentb6274578b1119c8722aa5b429a74c1e0ac4fbdff (diff)
Core/Movement: Ported teleport packet fixes from master branch to get rid of ugly relocations
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index c3cf39488ff..871031025e5 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -208,8 +208,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
recvData >> guid.ReadAsPacked();
- uint32 flags, time;
- recvData >> flags >> time;
+ uint32 sequenceIndex, time;
+ recvData >> sequenceIndex >> time;
Player* plMover = _player->m_unitMovedByMe->ToPlayer();