diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-05-03 17:48:42 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-03 17:48:42 +0200 |
commit | 011b8847d1bb657137fe593fdb0b62a232b523e8 (patch) | |
tree | 32a890a9fa9ea74c5293bfc7d170a81a11890349 /src/server/game/Handlers/MovementHandler.cpp | |
parent | b6274578b1119c8722aa5b429a74c1e0ac4fbdff (diff) |
Core/Movement: Ported teleport packet fixes from master branch to get rid of ugly relocations
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index c3cf39488ff..871031025e5 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -208,8 +208,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData) recvData >> guid.ReadAsPacked(); - uint32 flags, time; - recvData >> flags >> time; + uint32 sequenceIndex, time; + recvData >> sequenceIndex >> time; Player* plMover = _player->m_unitMovedByMe->ToPlayer(); |