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author | Duarte Duarte <dnpd.dd@gmail.com> | 2014-09-08 15:04:24 +0100 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-09-08 15:04:24 +0100 |
commit | 3206acf1e4882945f95370998c6089dedcaff7a6 (patch) | |
tree | 9e3bd4312be95da715ce815d2f8679d976dc2276 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 6885eb4f2c7cf8941d4018b36a0b522e77092504 (diff) | |
parent | 57ceeae828f94557e865f5a903a2914e1ce3dfea (diff) |
Merge pull request #13051 from Dekadencee/FixEmotes
Player/Emotes: Fix infinite dance and read map animation
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index b59f9aca943..139be4e9d4c 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -297,6 +297,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket) return; } + // stop some emotes at player move + if (plrMover && (plrMover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != 0)) + plrMover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + /* handle special cases */ if (movementInfo.transport.guid) { |