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authorShauren <shauren.trinity@gmail.com>2015-09-28 17:20:27 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-29 18:45:01 +0200
commit402a3c45ffe65597d9863dce5fb76362795d706a (patch)
tree2820239fa3e7c535306c2aa9f544b2ca13607126 /src/server/game/Handlers/MovementHandler.cpp
parent70a5cdfc04f510d39af5ea050757f33804ae7723 (diff)
Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124) # Conflicts: # src/server/database/Database/Implementation/CharacterDatabase.cpp # src/server/database/Database/Implementation/CharacterDatabase.h # src/server/game/Entities/Corpse/Corpse.cpp # src/server/game/Entities/Creature/GossipDef.cpp # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Globals/ObjectAccessor.cpp # src/server/game/Globals/ObjectAccessor.h # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Globals/ObjectMgr.h # src/server/game/Grids/ObjectGridLoader.cpp # src/server/game/Handlers/AuctionHouseHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/ChatHandler.cpp # src/server/game/Handlers/QueryHandler.cpp # src/server/game/Maps/Map.cpp # src/server/game/Server/Packets/CharacterPackets.cpp # src/server/game/World/World.cpp # src/server/scripts/Commands/cs_reload.cpp
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 518baa42e97..84816bf3f33 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -142,8 +142,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
// resurrect character at enter into instance where his corpse exist after add to map
- Corpse* corpse = GetPlayer()->GetCorpse();
- if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
+ Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
+ if (corpse && corpse->GetType() != CORPSE_BONES)
{
if (mEntry->IsDungeon())
{