diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 00:08:12 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | 825719c25ca82ee94af85d1a7f2e99ce7ef5c9df (patch) | |
tree | 2f3655ab31dea42de44053c1b1e632624471626d /src/server/game/Handlers/MovementHandler.cpp | |
parent | aaefda61009f9375e82ee63cf0610adcd19b5d8d (diff) |
Remove auras interrupted by falling when we fall to the ground or water (#19115)
(cherrypicked from 9b284ab329b55b0c41f47d171573780205a3a81a)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index dade838586b..40609faa567 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -378,6 +378,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight()) plrMover->HandleFall(movementInfo); + // interrupt parachutes upon falling or landing in water + if (opcode == CMSG_MOVE_FALL_LAND || opcode == CMSG_MOVE_START_SWIM) + mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes + if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water |