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authorTreeston <treeston.mmoc@gmail.com>2016-08-20 12:43:04 +0200
committerGitHub <noreply@github.com>2016-08-20 12:43:04 +0200
commit8deda7ed7f18615937ec5db2d30a6badc3b157c1 (patch)
tree2b8d8e7f2795877ad86bad3a8312f48b31c41987 /src/server/game/Handlers/MovementHandler.cpp
parentd3495da30bdfa9c198a2f304c29a1b0b994bf4c4 (diff)
Entities/Unit: Cleanup refactor. Changes: (#17819)
+ Unit::m_movedPlayer -> Unit::m_playerMovingMe + Player::m_mover -> Player::m_unitMovedByMe + Unit::GetMover() -> Unit::GetUnitBeingMoved() + Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved() + NEW: Unit::GetClientControllingPlayer()
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index f6fc5d15bce..b5a21bbcc89 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -209,7 +209,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
uint32 flags, time;
recvData >> flags >> time;
- Player* plMover = _player->m_mover->ToPlayer();
+ Player* plMover = _player->m_unitMovedByMe->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -252,7 +252,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
uint16 opcode = recvData.GetOpcode();
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
ASSERT(mover != NULL); // there must always be a mover
@@ -492,8 +492,8 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
recvData >> guid;
if (GetPlayer()->IsInWorld())
- if (_player->m_mover->GetGUID() != guid)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
+ if (_player->m_unitMovedByMe->GetGUID() != guid)
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_unitMovedByMe->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
@@ -526,7 +526,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
- if (_player->m_mover->GetGUID() != guid)
+ if (_player->m_unitMovedByMe->GetGUID() != guid)
return;
recvData.read_skip<uint32>(); // unk