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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index f6fc5d15bce..b5a21bbcc89 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -209,7 +209,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
uint32 flags, time;
recvData >> flags >> time;
- Player* plMover = _player->m_mover->ToPlayer();
+ Player* plMover = _player->m_unitMovedByMe->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -252,7 +252,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
uint16 opcode = recvData.GetOpcode();
- Unit* mover = _player->m_mover;
+ Unit* mover = _player->m_unitMovedByMe;
ASSERT(mover != NULL); // there must always be a mover
@@ -492,8 +492,8 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
recvData >> guid;
if (GetPlayer()->IsInWorld())
- if (_player->m_mover->GetGUID() != guid)
- TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
+ if (_player->m_unitMovedByMe->GetGUID() != guid)
+ TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_unitMovedByMe->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
@@ -526,7 +526,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
- if (_player->m_mover->GetGUID() != guid)
+ if (_player->m_unitMovedByMe->GetGUID() != guid)
return;
recvData.read_skip<uint32>(); // unk