diff options
| author | Matan Shukry <matanshukry@gmail.com> | 2021-03-04 23:54:39 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-03-05 00:28:07 +0100 |
| commit | 931a3871f88737ca13277ee88444b9808b366039 (patch) | |
| tree | 412b8fc6bbf6c12ce0ffda79bd6544c2338725b8 /src/server/game/Handlers/MovementHandler.cpp | |
| parent | a37eb18008100f3b351c1046effdcea911cf4071 (diff) | |
Core/Movement: Don't rely on client for water state detection
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 45a502d35e7..e4e65d6d1bf 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -384,12 +384,6 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem if (opcode == CMSG_MOVE_FALL_LAND || opcode == CMSG_MOVE_START_SWIM) mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes - if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) - { - // now client not include swimming flag in case jumping under water - plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); - } - uint32 mstime = GameTime::GetGameTimeMS(); /*----------------------*/ if (m_clientTimeDelay == 0) |
