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authorMatan Shukry <matanshukry@gmail.com>2021-03-04 23:54:39 +0100
committerShauren <shauren.trinity@gmail.com>2021-03-05 00:28:07 +0100
commit931a3871f88737ca13277ee88444b9808b366039 (patch)
tree412b8fc6bbf6c12ce0ffda79bd6544c2338725b8 /src/server/game/Handlers/MovementHandler.cpp
parenta37eb18008100f3b351c1046effdcea911cf4071 (diff)
Core/Movement: Don't rely on client for water state detection
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 45a502d35e7..e4e65d6d1bf 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -384,12 +384,6 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
if (opcode == CMSG_MOVE_FALL_LAND || opcode == CMSG_MOVE_START_SWIM)
mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
- if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
- {
- // now client not include swimming flag in case jumping under water
- plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
- }
-
uint32 mstime = GameTime::GetGameTimeMS();
/*----------------------*/
if (m_clientTimeDelay == 0)