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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 45a502d35e7..e4e65d6d1bf 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -384,12 +384,6 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
if (opcode == CMSG_MOVE_FALL_LAND || opcode == CMSG_MOVE_START_SWIM)
mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
- if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
- {
- // now client not include swimming flag in case jumping under water
- plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseShift(), movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
- }
-
uint32 mstime = GameTime::GetGameTimeMS();
/*----------------------*/
if (m_clientTimeDelay == 0)