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authorSubv <s.v.h21@hotmail.com>2012-08-25 22:57:55 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-25 22:57:55 -0500
commit97c3e2e6c105e3dd563ba1064e86f5503d3f22f6 (patch)
tree799871033b51e2246cc19254cdff6fce57be55ca /src/server/game/Handlers/MovementHandler.cpp
parente0abbfd86c3ce23daa9bccbb9c181bfe08c2d0c4 (diff)
Core/Movement: Make MovementGenerators use pointers instead of references. cleanup
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 27b1f2eca3f..ca80921a7b2 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -125,7 +125,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
- flight->Initialize(*GetPlayer());
+ flight->Initialize(GetPlayer());
return;
}