diff options
author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-12 15:36:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-12 15:36:55 +0200 |
commit | c92950b3e1f6366d85d707365a8ad2caddafeecc (patch) | |
tree | 9c034dc61e7b8dc5d480bfd476a6631b8d9dd592 /src/server/game/Handlers/MovementHandler.cpp | |
parent | 352944266822f8c8d3bfdd6078c6f82d3555dd85 (diff) |
Core/DataStores: Update DBC field names to generated ones (#24999)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 9314fb82449..5570958551e 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -149,7 +149,7 @@ void WorldSession::HandleMoveWorldportAck() // resurrect character at enter into instance where his corpse exist after add to map if (mEntry->IsDungeon() && !player->IsAlive()) { - if (player->GetCorpseLocation().GetMapId() == mEntry->MapID) + if (player->GetCorpseLocation().GetMapId() == mEntry->ID) { player->ResurrectPlayer(0.5f); player->SpawnCorpseBones(); @@ -161,14 +161,14 @@ void WorldSession::HandleMoveWorldportAck() { // check if this instance has a reset time and send it to player if so Difficulty diff = player->GetDifficulty(mEntry->IsRaid()); - if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff)) + if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->ID, diff)) { if (mapDiff->resetTime) { - if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff)) + if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->ID, diff)) { uint32 timeleft = uint32(timeReset - GameTime::GetGameTime()); - player->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true); + player->SendInstanceResetWarning(mEntry->ID, diff, timeleft, true); } } } @@ -393,7 +393,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover)) { - if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING) + if (seat->Flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING) { if (movementInfo.pos.GetOrientation() != mover->GetOrientation()) { |