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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 9314fb82449..5570958551e 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -149,7 +149,7 @@ void WorldSession::HandleMoveWorldportAck()
// resurrect character at enter into instance where his corpse exist after add to map
if (mEntry->IsDungeon() && !player->IsAlive())
{
- if (player->GetCorpseLocation().GetMapId() == mEntry->MapID)
+ if (player->GetCorpseLocation().GetMapId() == mEntry->ID)
{
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
@@ -161,14 +161,14 @@ void WorldSession::HandleMoveWorldportAck()
{
// check if this instance has a reset time and send it to player if so
Difficulty diff = player->GetDifficulty(mEntry->IsRaid());
- if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
+ if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->ID, diff))
{
if (mapDiff->resetTime)
{
- if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
+ if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->ID, diff))
{
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime());
- player->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
+ player->SendInstanceResetWarning(mEntry->ID, diff, timeleft, true);
}
}
}
@@ -393,7 +393,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
{
- if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)
+ if (seat->Flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)
{
if (movementInfo.pos.GetOrientation() != mover->GetOrientation())
{