diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-06-14 13:07:40 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-06-14 13:07:40 +0200 |
commit | 4acd6e1d3821931ad3c2355c10e1ec4da6e3fb64 (patch) | |
tree | 243647f3d719014c4acbeca3fdd678d2c8b4c525 /src/server/game/Handlers/NPCHandler.cpp | |
parent | 8d92f6f2b483dffa7127614de3c41f3f596743fb (diff) |
Core/Pets: Fixed saving pets put in stable while not being summoned
Closes #26599
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 1afa599ac9d..efbad00db4a 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -423,7 +423,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); - stmt->setUInt8(0, freeSlot); + stmt->setUInt8(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot)); stmt->setUInt32(1, _player->GetGUID().GetCounter()); stmt->setUInt32(2, petStable->UnslottedPets[0].PetNumber); CharacterDatabase.Execute(stmt); |