diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-26 02:57:28 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-10-26 02:57:28 +0200 |
| commit | 9e1930959db59013d6f0221d29cc652cdf2f6145 (patch) | |
| tree | 29218cc6af11c18f645eba3503583ed821975b2c /src/server/game/Handlers/NPCHandler.cpp | |
| parent | 747350a0bcffaa4ef2b5d3317bb75fac78c64472 (diff) | |
Core/Entities: Changed object lowguid to uint64
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 4647d11464b..29ce69976d2 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -519,7 +519,7 @@ void WorldSession::SendStablePet(ObjectGuid guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); - stmt->setUInt32(0, _player->GetGUID().GetCounter()); + stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); @@ -623,7 +623,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); - stmt->setUInt32(0, _player->GetGUID().GetCounter()); + stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); @@ -683,7 +683,7 @@ void WorldSession::HandleUnstablePet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); - stmt->setUInt32(0, _player->GetGUID().GetCounter()); + stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petnumber); stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT); @@ -812,7 +812,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); - stmt->setUInt32(0, _player->GetGUID().GetCounter()); + stmt->setUInt64(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petId); _stableSwapCallback.SetParam(petId); |
