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author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-21 10:41:48 +0100 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-02-21 10:41:48 +0100 |
commit | 1aceab6b62e09ca46e19581ddb97e792ae0be1fe (patch) | |
tree | b1ec514f22625f294235479a0ef779002d37a662 /src/server/game/Handlers/PetHandler.cpp | |
parent | fb39566f1f75838e944cf02a3be36707547a12ae (diff) |
Core/Pets: Fix stay command if pet is currently processing spline movement
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/PetHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 16b6a4bb714..79240379de4 100755 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -155,6 +155,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid case COMMAND_STAY: //flat=1792 //STAY pet->AttackStop(); pet->InterruptNonMeleeSpells(false); + StopMoving(); pet->GetMotionMaster()->Clear(false); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); |