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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:42:28 +0200
committerGitHub <noreply@github.com>2020-07-18 20:42:28 +0200
commit85b5b842ca6c05d4e51081e6c3282940a80f3761 (patch)
tree4b5d72c0d163cff0a134fcfe4c50f05b59a46668 /src/server/game/Handlers/PetHandler.cpp
parent7032ee0bdb47c995dfd89bce3d5b6fad13ec6d73 (diff)
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054)
Related: #25006
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rw-r--r--src/server/game/Handlers/PetHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 36d6a42d25c..56d12210529 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -262,7 +262,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
{
case REACT_PASSIVE: // passive
pet->AttackStop();
- /* fallthrough */
+ [[fallthrough]];
case REACT_DEFENSIVE: // recovery
case REACT_AGGRESSIVE: // activete
if (pet->GetTypeId() == TYPEID_UNIT)