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authorccrs <ccrs@users.noreply.github.com>2019-05-16 00:21:09 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-05 18:37:12 +0100
commitc511fa28037094a591d2ecc34b68c7e361f0d454 (patch)
tree67ed22177f0da52646420afea382253a8df00efc /src/server/game/Handlers/PetHandler.cpp
parent0af20f57530bc3b2f66c5a7c9cf514459b6d420a (diff)
Core/Misc: remove incorrect ClearUnitState calls related to movement
these unit states should never be removed outside motionmaster's handlings (cherry picked from commit 79b90f9d3afb3815e265fc59a1e98c92ec788012)
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rw-r--r--src/server/game/Handlers/PetHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 667d81bdca9..eb2510b28df 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -195,7 +195,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (!owner->IsValidAttackTarget(TargetUnit))
return;
- pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack())
{
@@ -695,8 +694,6 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPackets::Spells::PetCastSpell&
SpellCastTargets targets(caster, petCastSpell.Cast);
- caster->ClearUnitState(UNIT_STATE_FOLLOW);
-
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_fromClient = true;
spell->m_misc.Raw.Data[0] = petCastSpell.Cast.Misc[0];