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authorjoschiwald <joschiwald.trinity@gmail.com>2017-05-05 20:48:08 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-05-05 21:22:58 +0200
commit036f67c0c144954827733cad0c5881eba1bd88e7 (patch)
tree6ebf1797fd5e27ed67049010af18ecb72aea21db /src/server/game/Handlers/QueryHandler.cpp
parentc1cc0e9949a73e1cbb2640032d5d038cca051954 (diff)
Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index b05f2add7ae..641a4b5ce59 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -199,7 +199,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->CorpsePos.X;
y = corpseMapEntry->CorpsePos.Y;
- z = entranceMap->GetHeight(player->GetPhaseMask(), x, y, MAX_HEIGHT);
+ z = entranceMap->GetHeight(player->GetPhases(), x, y, MAX_HEIGHT);
}
}
}