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authorVincent-Michael <Vincent_Michael@gmx.de>2015-04-12 02:51:17 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-04-12 02:51:17 +0200
commit10be34303ed63f4e520d85903841284a84d05326 (patch)
tree45cb4fa016ea46b78224b3efd2f830d6b4610361 /src/server/game/Handlers/QueryHandler.cpp
parent95bb20d0731dda4ca04f25c8e5c4fd78fa700112 (diff)
Core/PacketIO: Enabled some guild opcodes for 6.1.2
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 4f2a7608038..55a364b811e 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -292,23 +292,23 @@ void WorldSession::HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQues
{
WorldPackets::Query::QuestCompletionNPCResponse response;
- for (int32& QuestID : queryQuestCompletionNPCs.QuestCompletionNPCs)
+ for (int32& questID : queryQuestCompletionNPCs.QuestCompletionNPCs)
{
WorldPackets::Query::QuestCompletionNPC questCompletionNPC;
- if (!sObjectMgr->GetQuestTemplate(QuestID))
+ if (!sObjectMgr->GetQuestTemplate(questID))
{
- TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", QuestID, _player->GetGUID().ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUERY_QUEST_COMPLETION_NPCS by %s", questID, _player->GetGUID().ToString().c_str());
continue;
}
- questCompletionNPC.QuestID = QuestID;
+ questCompletionNPC.QuestID = questID;
- auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(QuestID);
+ auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questID);
for (auto it = creatures.first; it != creatures.second; ++it)
questCompletionNPC.NPCs.push_back(it->second);
- auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(QuestID);
+ auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questID);
for (auto it = gos.first; it != gos.second; ++it)
questCompletionNPC.NPCs.push_back(it->second | 0x80000000); // GO mask