diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-06-17 16:29:59 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-06-17 16:29:59 +0200 |
commit | 0fb8765a6638fd947b59fce44d5c31251d0cdadd (patch) | |
tree | 0414c93f15f760f755b559edb654be3c9865eb1d /src/server/game/Handlers/QuestHandler.cpp | |
parent | a97cdfc8f5dedc4be1998f0b1667b519fb1ce33b (diff) |
Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 1e376a55d90..e4d33fb37cd 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -809,7 +809,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons _player->SetTitle(sCharTitlesStore.AssertEntry(playerChoiceResponse->Reward->TitleId), false); if (playerChoiceResponse->Reward->PackageId) - _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId); + _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId, ItemContext::NONE); if (playerChoiceResponse->Reward->SkillLineId && _player->HasSkill(playerChoiceResponse->Reward->SkillLineId)) _player->UpdateSkillPro(playerChoiceResponse->Reward->SkillLineId, 1000, playerChoiceResponse->Reward->SkillPointCount); @@ -828,7 +828,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons ItemPosCountVec dest; if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK) { - Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, item.BonusListIDs); + Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, &item.BonusListIDs); _player->SendNewItem(newItem, item.Quantity, true, false); } } |