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authorShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
commit0fb8765a6638fd947b59fce44d5c31251d0cdadd (patch)
tree0414c93f15f760f755b559edb654be3c9865eb1d /src/server/game/Handlers/QuestHandler.cpp
parenta97cdfc8f5dedc4be1998f0b1667b519fb1ce33b (diff)
Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 1e376a55d90..e4d33fb37cd 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -809,7 +809,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
_player->SetTitle(sCharTitlesStore.AssertEntry(playerChoiceResponse->Reward->TitleId), false);
if (playerChoiceResponse->Reward->PackageId)
- _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId);
+ _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId, ItemContext::NONE);
if (playerChoiceResponse->Reward->SkillLineId && _player->HasSkill(playerChoiceResponse->Reward->SkillLineId))
_player->UpdateSkillPro(playerChoiceResponse->Reward->SkillLineId, 1000, playerChoiceResponse->Reward->SkillPointCount);
@@ -828,7 +828,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
ItemPosCountVec dest;
if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK)
{
- Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, item.BonusListIDs);
+ Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, &item.BonusListIDs);
_player->SendNewItem(newItem, item.Quantity, true, false);
}
}