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path: root/src/server/game/Handlers/QuestHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 1e376a55d90..e4d33fb37cd 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -809,7 +809,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
_player->SetTitle(sCharTitlesStore.AssertEntry(playerChoiceResponse->Reward->TitleId), false);
if (playerChoiceResponse->Reward->PackageId)
- _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId);
+ _player->RewardQuestPackage(playerChoiceResponse->Reward->PackageId, ItemContext::NONE);
if (playerChoiceResponse->Reward->SkillLineId && _player->HasSkill(playerChoiceResponse->Reward->SkillLineId))
_player->UpdateSkillPro(playerChoiceResponse->Reward->SkillLineId, 1000, playerChoiceResponse->Reward->SkillPointCount);
@@ -828,7 +828,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
ItemPosCountVec dest;
if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK)
{
- Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, item.BonusListIDs);
+ Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, ItemContext::Quest_Reward, &item.BonusListIDs);
_player->SendNewItem(newItem, item.Quantity, true, false);
}
}