diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-06-04 22:36:17 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-06-08 17:09:20 +0200 |
| commit | 82c7b6c5688495d90c4ee5995a4ff74039348296 (patch) | |
| tree | 8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/Handlers/QuestHandler.cpp | |
| parent | 455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff) | |
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 873b34df76a..da160a50112 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -723,7 +723,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons ItemPosCountVec dest; if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK) { - Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomPropertyId(item.Id), {}, 0, item.BonusListIDs); + Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, 0, item.BonusListIDs); _player->SendNewItem(newItem, item.Quantity, true, false); } } |
