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authorShauren <shauren.trinity@gmail.com>2019-06-04 22:36:17 +0200
committerShauren <shauren.trinity@gmail.com>2019-06-08 17:09:20 +0200
commit82c7b6c5688495d90c4ee5995a4ff74039348296 (patch)
tree8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/Handlers/QuestHandler.cpp
parent455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff)
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 873b34df76a..da160a50112 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -723,7 +723,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
ItemPosCountVec dest;
if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK)
{
- Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomPropertyId(item.Id), {}, 0, item.BonusListIDs);
+ Item* newItem = _player->StoreNewItem(dest, item.Id, true, GenerateItemRandomBonusListId(item.Id), {}, 0, item.BonusListIDs);
_player->SendNewItem(newItem, item.Quantity, true, false);
}
}