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authorSpp <spp@jorge.gr>2013-08-07 10:31:13 +0200
committerSpp <spp@jorge.gr>2013-08-07 10:31:13 +0200
commitb05665660a2d47e8e0f75835fa3a09a49b8c4993 (patch)
treeb51a7ae1904167db01f9a46bf510e9842692b9ed /src/server/game/Handlers/QuestHandler.cpp
parentf245124127e4e9b5a2db2156674c9921d5a0fefa (diff)
Core/Battleground: Get rid of dinamic casts BattlegroundXX outside Battleground scope by implementing generic functions (1/2)
- HandleQuestComplete, CanActivateGO and IsSpellAllowed
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp160
1 files changed, 81 insertions, 79 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index cee5b3d1164..e51d87c7733 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -29,7 +29,6 @@
#include "ObjectAccessor.h"
#include "Group.h"
#include "Battleground.h"
-#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
@@ -510,6 +509,10 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
+ if (!quest)
+ return;
+
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
@@ -518,38 +521,33 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
if (!_player->CanInteractWithQuestGiver(object))
return;
- if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
- {
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
- _player->GetName().c_str(), _player->GetGUIDLow(), questId);
- return;
- }
- /// @todo need a virtual function
- if (_player->InBattleground())
- if (Battleground* bg = _player->GetBattleground())
- if (bg->GetTypeID() == BATTLEGROUND_AV)
- bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
+ _player->GetName().c_str(), _player->GetGUIDLow(), questId);
+ return;
+ }
- if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
- {
- if (quest->IsRepeatable())
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
- else
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
- }
- else
- {
- if (quest->GetReqItemsCount()) // some items required
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
- else // no items required
- _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
- }
+ if (Battleground* bg = _player->GetBattleground())
+ bg->HandleQuestComplete(questId, _player);
- if (Creature* creature = object->ToCreature())
- sScriptMgr->OnQuestComplete(_player, creature, quest);
+ if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
+ {
+ if (quest->IsRepeatable())
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
+ else
+ {
+ if (quest->GetReqItemsCount()) // some items required
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ else // no items required
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+ }
+
+ if (Creature* creature = object->ToCreature())
+ sScriptMgr->OnQuestComplete(_player, creature, quest);
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
@@ -565,66 +563,70 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (!_player->CanShareQuest(questId))
return;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
- if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
+ if (!quest)
+ return;
+
+ Player * const sender = GetPlayer();
+
+ Group* group = sender->GetGroup();
+ if (!group)
+ return;
+
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
- if (Group* group = _player->GetGroup())
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* player = itr->GetSource();
+ Player* receiver = itr->GetSource();
- if (!player || player == _player) // skip self
- continue;
+ if (!receiver || receiver == sender)
+ continue;
- if (!player->SatisfyQuestStatus(quest, false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
- continue;
- }
+ if (!receiver->SatisfyQuestStatus(quest, false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST);
+ continue;
+ }
- if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
- continue;
- }
+ if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST);
+ continue;
+ }
- if (!player->CanTakeQuest(quest, false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
- continue;
- }
+ if (!receiver->CanTakeQuest(quest, false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
+ continue;
+ }
- if (!player->SatisfyQuestLog(false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
- continue;
- }
+ if (!receiver->SatisfyQuestLog(false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL);
+ continue;
+ }
- if (player->GetDivider() != 0)
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
- continue;
- }
+ if (receiver->GetDivider() != 0)
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
+ continue;
+ }
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST);
- if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
- {
- player->AddQuest(quest, _player);
- if (player->CanCompleteQuest(questId))
- player->CompleteQuest(questId);
- }
+ if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
+ {
+ receiver->AddQuest(quest, sender);
+ if (receiver->CanCompleteQuest(questId))
+ receiver->CompleteQuest(questId);
+ }
- if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
- player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
- else
- {
- player->SetDivider(_player->GetGUID());
- player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
- }
- }
+ if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
+ receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
+ else
+ {
+ receiver->SetDivider(sender->GetGUID());
+ receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, sender->GetGUID(), true);
}
}
}
@@ -646,7 +648,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << uint64(_player->GetGUID());
data << uint8(msg); // valid values: 0-8
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
_player->SetDivider(0);
}
}