diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2024-03-28 19:29:22 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2024-03-28 20:38:55 +0100 |
commit | d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8 (patch) | |
tree | f487ecb6ff8fd052357ea582ffa630027dc8bd07 /src/server/game/Handlers/QuestHandler.cpp | |
parent | aefa15ece72bccdeb47cbdbdc75df87837c9da00 (diff) |
Core/Battlegrounds: Move to scripts (#29799)
* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
(cherry picked from commit be11f42a16d1fa0482e9572bf54e99e4dedd3c78)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 3c086d612ec..4b5909fcb39 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -378,9 +378,6 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest { if (_player->CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) // Then check if player can receive the reward item (if inventory is not full, if player doesn't have too many unique items, and so on). If not, the client will close the gossip window { - if (Battleground* bg = _player->GetBattleground()) - bg->HandleQuestComplete(packet.QuestID, _player); - _player->RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, object); } } |