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-rw-r--r--src/server/game/Handlers/QuestHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 3c086d612ec..4b5909fcb39 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -378,9 +378,6 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest
{
if (_player->CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) // Then check if player can receive the reward item (if inventory is not full, if player doesn't have too many unique items, and so on). If not, the client will close the gossip window
{
- if (Battleground* bg = _player->GetBattleground())
- bg->HandleQuestComplete(packet.QuestID, _player);
-
_player->RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, object);
}
}