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authorKrudor <erikstrandberg93@hotmail.com>2016-11-06 23:30:49 +0100
committerShauren <shauren.trinity@gmail.com>2016-11-06 23:30:49 +0100
commit8444ab736568667cb6425757ce5f832cb6068379 (patch)
tree375c6a9d25b9d5a4d351f4e3a7c0b52526dd816f /src/server/game/Handlers/ScenarioHandler.cpp
parent9d88e78961cc92c2914ffb25333f35433a0c9682 (diff)
Core/Instances: Implemented base scenario system and objectives in dungeons
Closes #17905 Closes #18034
Diffstat (limited to 'src/server/game/Handlers/ScenarioHandler.cpp')
-rw-r--r--src/server/game/Handlers/ScenarioHandler.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ScenarioHandler.cpp b/src/server/game/Handlers/ScenarioHandler.cpp
new file mode 100644
index 00000000000..e5745e1bfab
--- /dev/null
+++ b/src/server/game/Handlers/ScenarioHandler.cpp
@@ -0,0 +1,43 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScenarioMgr.h"
+#include "ScenarioPackets.h"
+#include "WorldSession.h"
+
+void WorldSession::HandleQueryScenarioPOI(WorldPackets::Scenario::QueryScenarioPOI& queryScenarioPOI)
+{
+ WorldPackets::Scenario::ScenarioPOIs response;
+
+ // Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
+ std::unordered_set<int32> criteriaTreeIds;
+ for (size_t i = 0; i < queryScenarioPOI.MissingScenarioPOIs.size(); ++i)
+ criteriaTreeIds.insert(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
+
+ for (int32 criteriaTreeId : criteriaTreeIds)
+ {
+ if (ScenarioPOIVector const* poiVector = sScenarioMgr->GetScenarioPOIs(criteriaTreeId))
+ {
+ WorldPackets::Scenario::ScenarioPOIData scenarioPOIData;
+ scenarioPOIData.CriteriaTreeID = criteriaTreeId;
+ scenarioPOIData.ScenarioPOIs = poiVector;
+ response.ScenarioPOIDataStats.push_back(scenarioPOIData);
+ }
+ }
+
+ SendPacket(response.Write());
+}