diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-12-30 20:28:41 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-04-16 15:22:42 +0200 |
| commit | 9b141207d170e4b2b4e6d9290d5f921f76cbcea0 (patch) | |
| tree | 47d65d966a66699f6de7e308047e408bdb255bff /src/server/game/Handlers/SpellHandler.cpp | |
| parent | 2ea8f5e6fced094f28c45ac84123c85477122567 (diff) | |
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/SpellHandler.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 11db09e1013..ad2a073a4a4 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -342,7 +342,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast) spell->m_fromClient = true; spell->m_misc.Raw.Data[0] = cast.Cast.Misc[0]; spell->m_misc.Raw.Data[1] = cast.Cast.Misc[1]; - spell->prepare(&targets); + spell->prepare(targets); } void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet) @@ -489,14 +489,10 @@ void WorldSession::HandleSelfResOpcode(WorldPackets::Spells::SelfRes& selfRes) if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) return; // silent return, client should display error by itself and not send this opcode - auto const& selfResSpells = _player->m_activePlayerData->SelfResSpells; - if (std::find(selfResSpells.begin(), selfResSpells.end(), selfRes.SpellID) == selfResSpells.end()) + if (_player->m_activePlayerData->SelfResSpells.FindIndex(selfRes.SpellID) < 0) return; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(selfRes.SpellID, _player->GetMap()->GetDifficultyID()); - if (spellInfo) - _player->CastSpell(_player, spellInfo, false, nullptr); - + _player->CastSpell(_player, selfRes.SpellID, _player->GetMap()->GetDifficultyID()); _player->RemoveSelfResSpell(selfRes.SpellID); } |
