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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 16:44:37 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 01:26:41 +0100
commitedc75831194bc2419e3abada47121fadf4b2aa8d (patch)
tree9791827b1de920d98fd333f570bf4e3e9c31f7bf /src/server/game/Handlers/SpellHandler.cpp
parent06823f19cdc08937a28b618c63e645851bbf80fb (diff)
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
(cherry picked from commit 396f87c30dff1b50f1eb0d924778a7fbab7e8d11)
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index cfc2b1cefcd..fd1fbf56d9e 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
Player* user = _player;
// ignore for remote control state
- if (user->m_unitMovedByMe != user)
+ if (user->GetUnitBeingMoved() != user)
return;
Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot);
@@ -137,7 +137,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
Player* player = GetPlayer();
// ignore for remote control state
- if (player->m_unitMovedByMe != player)
+ if (player->GetUnitBeingMoved() != player)
return;
TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot);
@@ -248,8 +248,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
{
// ignore for remote control state
- if (GetPlayer()->m_unitMovedByMe != GetPlayer())
- if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
+ if (GetPlayer()->GetUnitBeingMoved() != GetPlayer())
+ if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
return;
obj->Use(GetPlayer());
@@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs
void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet)
{
// ignore for remote control state
- if (_player->m_unitMovedByMe != _player)
+ if (_player->GetUnitBeingMoved() != _player)
return;
if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid))
@@ -274,7 +274,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjRe
void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_unitMovedByMe;
+ Unit* mover = _player->GetUnitBeingMoved();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -482,7 +482,7 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::Cance
void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& /*cancelChanneling*/)
{
// ignore for remote control state (for player case)
- Unit* mover = _player->m_unitMovedByMe;
+ Unit* mover = _player->GetUnitBeingMoved();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
@@ -492,7 +492,7 @@ void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannellin
void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed)
{
// ignore for remote control state
- if (_player->m_unitMovedByMe != _player)
+ if (_player->GetUnitBeingMoved() != _player)
return;
uint8 slotId = totemDestroyed.Slot;