diff options
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/SpellHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index cfc2b1cefcd..fd1fbf56d9e 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -43,7 +43,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet) Player* user = _player; // ignore for remote control state - if (user->m_unitMovedByMe != user) + if (user->GetUnitBeingMoved() != user) return; Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot); @@ -137,7 +137,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet) Player* player = GetPlayer(); // ignore for remote control state - if (player->m_unitMovedByMe != player) + if (player->GetUnitBeingMoved() != player) return; TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot); @@ -248,8 +248,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) { // ignore for remote control state - if (GetPlayer()->m_unitMovedByMe != GetPlayer()) - if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_unitMovedByMe) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) + if (GetPlayer()->GetUnitBeingMoved() != GetPlayer()) + if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted()) return; obj->Use(GetPlayer()); @@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUs void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet) { // ignore for remote control state - if (_player->m_unitMovedByMe != _player) + if (_player->GetUnitBeingMoved() != _player) return; if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Guid)) @@ -274,7 +274,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjRe void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast) { // ignore for remote control state (for player case) - Unit* mover = _player->m_unitMovedByMe; + Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; @@ -482,7 +482,7 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::Cance void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& /*cancelChanneling*/) { // ignore for remote control state (for player case) - Unit* mover = _player->m_unitMovedByMe; + Unit* mover = _player->GetUnitBeingMoved(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; @@ -492,7 +492,7 @@ void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannellin void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed) { // ignore for remote control state - if (_player->m_unitMovedByMe != _player) + if (_player->GetUnitBeingMoved() != _player) return; uint8 slotId = totemDestroyed.Slot; |