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authorSubv <s.v.h21@hotmail.com>2012-12-29 15:20:57 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-29 15:22:37 -0500
commit9a9fbb87de5ac67b2004fe3fe0b5e7c4aeab5422 (patch)
treeeb28ee53c7e2f5c8584d3330633a43330cfc7050 /src/server/game/Handlers/TaxiHandler.cpp
parentae47b641e10a5af32ba7858504ebeac1915f6841 (diff)
Entities/Movement: Correctly send MSG_MOVE_TELEPORT to the player when it is teleported, send MSG_MOVE_UPDATE_TELEPORT to nearby players when such thing happens.
Allow the usage of WriteMovementInfo on non-player units.
Diffstat (limited to 'src/server/game/Handlers/TaxiHandler.cpp')
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index e86c71bd3e0..ceee74fb3d6 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -202,7 +202,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo; // used only for proper packet read
- ReadMovementInfo(recvData, &movementInfo);
+ _player->ReadMovementInfo(recvData, &movementInfo);
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight