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authorOvahlord <dreadkiller@gmx.de>2023-11-20 20:06:54 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-20 20:30:12 +0100
commit1195d7c190582f0b95f0afef7660cd108fcbd8c3 (patch)
tree43245aef52986471017058b18b59fdb56b57d62d /src/server/game/Handlers/TraitHandler.cpp
parente08019ee56415e19f3343cba88a319402348f08b (diff)
Core/Players: re-implement talents
*todo: class restriction and talent tier checks and remove the now useless learn all talents command
Diffstat (limited to 'src/server/game/Handlers/TraitHandler.cpp')
-rw-r--r--src/server/game/Handlers/TraitHandler.cpp114
1 files changed, 0 insertions, 114 deletions
diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp
index 1392ecf8ba9..05eb3ce4d21 100644
--- a/src/server/game/Handlers/TraitHandler.cpp
+++ b/src/server/game/Handlers/TraitHandler.cpp
@@ -25,120 +25,6 @@
void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig)
{
- int32 configId = traitsCommitConfig.Config.ID;
- UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId);
- if (!existingConfig)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
- return;
- }
-
- if (_player->IsInCombat())
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_AFFECTING_COMBAT).Write());
- return;
- }
-
- if (_player->GetBattleground() && _player->GetBattleground()->GetStatus() == STATUS_IN_PROGRESS)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_IN_PVP_MATCH).Write());
- return;
- }
-
- auto findEntry = [](WorldPackets::Traits::TraitConfig& config, int32 traitNodeId, int32 traitNodeEntryId) -> WorldPackets::Traits::TraitEntry*
- {
- auto entryItr = std::find_if(config.Entries.begin(), config.Entries.end(), [=](WorldPackets::Traits::TraitEntry const& traitEntry)
- {
- return traitEntry.TraitNodeID == traitNodeId && traitEntry.TraitNodeEntryID == traitNodeEntryId;
- });
- return entryItr != config.Entries.end() ? &*entryItr : nullptr;
- };
-
- bool hasRemovedEntries = false;
- WorldPackets::Traits::TraitConfig newConfigState(*existingConfig);
- for (WorldPackets::Traits::TraitEntry const& newEntry : traitsCommitConfig.Config.Entries)
- {
- WorldPackets::Traits::TraitEntry* traitEntry = findEntry(newConfigState, newEntry.TraitNodeID, newEntry.TraitNodeEntryID);
- if (traitEntry && traitEntry->Rank > newEntry.Rank)
- {
- TraitNodeEntry const* traitNode = sTraitNodeStore.LookupEntry(newEntry.TraitNodeID);
- if (!traitNode)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
- return;
- }
-
- TraitTreeEntry const* traitTree = sTraitTreeStore.LookupEntry(traitNode->TraitTreeID);
- if (!traitTree)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
- return;
- }
-
- if (traitTree->GetFlags().HasFlag(TraitTreeFlag::CannotRefund))
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
- return;
- }
-
- TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(newEntry.TraitNodeEntryID);
- if (!traitNodeEntry)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
- return;
- }
-
- TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID);
- if (!traitDefinition)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, TALENT_FAILED_UNKNOWN).Write());
- return;
- }
-
- if (traitDefinition->SpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->SpellID))
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->SpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
- return;
- }
-
- if (traitDefinition->VisibleSpellID && _player->GetSpellHistory()->HasCooldown(traitDefinition->VisibleSpellID))
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, traitDefinition->VisibleSpellID, TALENT_FAILED_CANT_REMOVE_TALENT).Write());
- return;
- }
-
- hasRemovedEntries = true;
- }
-
- if (traitEntry)
- {
- if (newEntry.Rank)
- traitEntry->Rank = newEntry.Rank;
- else
- newConfigState.Entries.erase(std::remove_if(newConfigState.Entries.begin(), newConfigState.Entries.end(), [&newEntry](WorldPackets::Traits::TraitEntry const& traitEntry)
- {
- return traitEntry.TraitNodeID == newEntry.TraitNodeID && traitEntry.TraitNodeEntryID == newEntry.TraitNodeEntryID;
- }), newConfigState.Entries.end());
- }
- else
- newConfigState.Entries.emplace_back() = newEntry;
- }
-
- TraitMgr::LearnResult validationResult = TraitMgr::ValidateConfig(newConfigState, _player, true);
- if (validationResult != TraitMgr::LearnResult::Ok)
- {
- SendPacket(WorldPackets::Traits::TraitConfigCommitFailed(configId, 0, AsUnderlyingType(validationResult)).Write());
- return;
- }
-
- bool needsCastTime = newConfigState.Type == TraitConfigType::Combat && hasRemovedEntries;
-
- if (traitsCommitConfig.SavedLocalIdentifier)
- newConfigState.LocalIdentifier = traitsCommitConfig.SavedLocalIdentifier;
- else if (UF::TraitConfig const* savedConfig = _player->GetTraitConfig(traitsCommitConfig.SavedLocalIdentifier))
- newConfigState.LocalIdentifier = savedConfig->LocalIdentifier;
-
- _player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime);
}
void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig)